Personal take on Educational Technology (Part II: Gamification of learning — interactive narratives on Twine and ‘escape room’)

Kahhow
8 min readOct 23, 2019

I have first to start with the usual caveat that none of the following represents the official views of the organisation I work for — as the title suggests, it is just a personal take.

This is the second of a six-part series on my personal take on Edtech:

Challenges with Gamification

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Kahhow

Educator interested in data science, dance and full stack development